Good update
It needs to get a bit more frantic as time goes on - you're only ever facing one or two at a time
Good work though
Good update
It needs to get a bit more frantic as time goes on - you're only ever facing one or two at a time
Good work though
Safe clart!
Great joerb!
Youknowsit!
very very impressive
The text is hard to read though... Thank God for Opera's zoom function!
Not bad...
... but could do with being more developed.
I guess for what it is it's fine, but because the engine works so cleanly, I'd be tempted to expand it, maybe have a traditional "Operation Wolf" style side scroll...
Congratulations Weebl!
You've managed to make this game rock harded than the Ramones in an earthquake!
Good tutorial...
...except the sound was too muddy. I recommend boosting the upper mids in it to make it clearer.
thanx for the advice mah good man
Awesome
This is very impressive. It must have been a lot of work, even with a pre-existing engine.
Kudos!
Quite nice - but scripting could be better
Great game, but the sword restarts its cycle on each press. IF that's not deliberate:
Hold a variable so that slashes don't restart:
onClipEvent(load) {
var slashing = false;
}
Then, only play slash if not slashing already:
if (!slashing) {
this.gotoAndPlay("slash");
}
At the end of the slash, have an action:
this.slashing=false;
This will fix the sword problem
Wicked!
Gotta love anything with 'sabers!
That was cool, cheers man
Thx! Love them indeed!
Be excellent to one another!
Software engineer
Cardiff
Joined on 6/14/04