00:00
00:00
gavD

53 Game Reviews

12 w/ Responses

Some nice ideas

The damage system is wicked

When you fire a shot, though, record where the base of the sprite was when it was fired from (Y position). Then, when the hit detection algorithm is run, compare that Y position to the base (max Y position) of the sprite that is being hit detected. If it's within, for example, 20 pixels, you could class that as a hit.

I'd use something like:

onClipEvent(enterFrame) {
if (this.hitTest(_root.bullet)) {
if (math.ceil(_root.bullet.onFiredHeroFootPosition-(this._y+th
is.height)) < 20) {
// then it's a hit
}
}
}

That's off the top of my head, so it obviously wouldn't work as is! Hope this helps

Very impressive!

Nice conversion!

The controls are somewhat glitchy, but overall it works pretty well.

Revising the controls and putting a little more care into the graphics would make this a really tight game

Also - I don't think it needed to be as big as it was; I guess that's the MP3 taking up most of that space?

Zooropa responds:

ye good guess, sorry about that, but the .wav converter that newgrounds recomends will only convert files from CD, but the mp3's are from my hard-drive. i'm plannin to put some proper arcade sounds into it soon tho

Useful, thanks

This was useful, thankyou

The music stopping and starting was annoying though

DJRunaway responds:

I will try to change that in the next episode, k? Thanks for the review!

Be excellent to one another!

Software engineer

Cardiff

Joined on 6/14/04

Level:
20
Exp Points:
4,370 / 4,440
Exp Rank:
11,352
Vote Power:
6.22 votes
Rank:
Pvt. First Class
Global Rank:
2,580
Blams:
2,400
Saves:
991
B/P Bonus:
20%
Whistle:
Normal
Trophies:
7
Medals:
83