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gavD

53 Game Reviews

12 w/ Responses

Good update

It needs to get a bit more frantic as time goes on - you're only ever facing one or two at a time

Good work though

Safe clart!

Great joerb!

Youknowsit!

very very impressive

The text is hard to read though... Thank God for Opera's zoom function!

Not bad...

... but could do with being more developed.

I guess for what it is it's fine, but because the engine works so cleanly, I'd be tempted to expand it, maybe have a traditional "Operation Wolf" style side scroll...

Congratulations Weebl!

You've managed to make this game rock harded than the Ramones in an earthquake!

Not much depth here

It would have been nice to go into a lot more detail about animation techniques; this seemed kind of rushed

Maybe do a version 2 and go into the onion skinning et cetera?

McSqueeb responds:

Well it is my first flash. I was just wanting to get the basics of good (not awesome )frame by frame. I know I could've but I'll go into more detail next time. Thx

Good tutorial...

...except the sound was too muddy. I recommend boosting the upper mids in it to make it clearer.

ZoloftClock responds:

thanx for the advice mah good man

Awesome

This is very impressive. It must have been a lot of work, even with a pre-existing engine.

Kudos!

Quite nice - but scripting could be better

Great game, but the sword restarts its cycle on each press. IF that's not deliberate:

Hold a variable so that slashes don't restart:

onClipEvent(load) {
var slashing = false;
}

Then, only play slash if not slashing already:

if (!slashing) {
this.gotoAndPlay("slash");
}

At the end of the slash, have an action:

this.slashing=false;

This will fix the sword problem

Wicked!

Gotta love anything with 'sabers!

That was cool, cheers man

AntiClockClock responds:

Thx! Love them indeed!

Be excellent to one another!

Software engineer

Cardiff

Joined on 6/14/04

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